Unlike the QUALIFICATION round where ninjas race against the clock, in the FINALS round, ninjas will race head-to-head against each other on the Pro Course in a DOUBLE ELIMINATION tournament format. The winner of each head-to-head race will continue on to the next race in their bracket. Competitors that lose a race will have a chance to come back in the loser’s bracket.
Competitors that qualify for FINALS are responsible for showing up at the posted time. If you are a Finalist click HERE for instructions about showing up for FINALS. Competitors who are late will be disqualified and alternates will take their place.
- The race begins with an electronic starting sound.
- If there is a false start, competitors will be stopped immediately and the race will be restarted.
- The first ninja to hit the ending buzzer wins the race.
- In the event that both Ninjas fall, the Ninja that goes the farthest in the shortest amount of time wins. “Farthest” on the course is measured per obstacle (not within obstacle). If a competitor completes an obstacle that their opponent falls on, then that competitor wins. If both competitors fall on the same obstacle, the winner is the competitor who first arrived at the preceding platform (i.e., who finished the previous obstacle first).
- If both competitors fall at the same place and it is too difficult to judge who finished the previous obstacle first, the race will be re-run.
- If a ninja is disqualified by a judge for purposely using truss or other various reasons, the other Ninja wins the heat.
- If a ninja is injured and cannot compete, the other Ninja in the bracket will receive a bye and win by default.
- The head judge will make all final decisions pertaining to the race.
- The Finals Heats are timed for tie-breakers & record keeping sake, standings and for competitor strategy.
- In the case of a course malfunction or other circumstances that affected a race, a competitor make an appeal to the head judge. Any rerun will be at the sole discretion of the head judge. Appeals must be immediately after the run in question (no more than 5 minutes may elapse between the end of the race and the appeal).
- Competitors may not change lanes during the race. Some obstacles may have shared elements and the competitors can use those in any way. However, at the end of the obstacle the competitor must move back into their own lane.
- Competitor must press the finishing button in their lane.
- Incidental contact with your opponent is allowed during the race. However, any intentional contact or attempts to disrupt your opponents run will be cause for disqualification at the discretion of the head judge.
- Incidental contact with the padding and truss is allowed and subject to the Line Judge’s determination.
- LANE CHOICE is computer generated.
- Loser bracket competitors MAY RACE MORE TIMES. This is the nature of double elimination brackets. For instance, a competitor in the loser’s bracket may race 7 times to come all the way back and face a winner’s bracket competitor who has only raced 5 times, etc.
- Races will be run in an order that gives resting advantage to the winner’s bracket competitor if there is one race or less in between matches. Any competitor may have to race back to back and this is a part of the competition. The event organizers may at their discretion pause the event to allow competitors rest for safety and fairness of the competition.
- If a competitor is injured, they may decide if they want to try to run their next match only with approval from the event organizers. In the case of a forfeit due to injury or disqualification, the opponent will receive a bye.
- TIES are resolved in the Finals bracket by the competitor with the fastest time during Finals. If competitors failed to finish the course and establish a time in Finals then their opponent will win the tie if they did finish the course and obtain a time.
- If a competitor falls, their opponent may elect to finish their race to obtain a faster time.